fix: conversion HEIC — ajout fallback img+canvas pour Chrome macOS

This commit is contained in:
2026-06-09 11:11:17 +02:00
parent 9ab8b3ef60
commit e3246d022e
+35 -7
View File
@@ -46,15 +46,43 @@ export async function convertHeicToJpeg(blob: Blob): Promise<Blob> {
}
async function convertNative(blob: Blob): Promise<Blob> {
// Force le type MIME pour que le navigateur reconnaisse le format
const typed = blob.type ? blob : new Blob([blob], { type: 'image/heic' })
const bitmap = await createImageBitmap(typed)
const canvas = document.createElement('canvas')
canvas.width = bitmap.width
canvas.height = bitmap.height
canvas.getContext('2d')!.drawImage(bitmap, 0, 0)
bitmap.close()
// Tentative 1 : createImageBitmap (Safari 14+)
try {
const bitmap = await createImageBitmap(typed)
const canvas = document.createElement('canvas')
canvas.width = bitmap.width
canvas.height = bitmap.height
canvas.getContext('2d')!.drawImage(bitmap, 0, 0)
bitmap.close()
return await canvasToBlob(canvas)
} catch {
// Pas supporté — essai suivant
}
// Tentative 2 : <img> + canvas (Chrome sur macOS — utilise le décodeur HEIC natif de macOS)
return new Promise<Blob>((resolve, reject) => {
const url = URL.createObjectURL(typed)
const img = new Image()
img.onload = () => {
const canvas = document.createElement('canvas')
canvas.width = img.naturalWidth
canvas.height = img.naturalHeight
canvas.getContext('2d')!.drawImage(img, 0, 0)
URL.revokeObjectURL(url)
canvasToBlob(canvas).then(resolve).catch(reject)
}
img.onerror = () => {
URL.revokeObjectURL(url)
reject(new Error('Décodage HEIC non supporté par ce navigateur'))
}
img.src = url
})
}
function canvasToBlob(canvas: HTMLCanvasElement): Promise<Blob> {
return new Promise((resolve, reject) => {
canvas.toBlob(
b => (b ? resolve(b) : reject(new Error('canvas.toBlob a retourné null'))),
'image/jpeg',